Unity Tutorial 7

 


I am once again doing a Unity Tutorial. This week we got around to adding sound to our game. We added background music, special noises for pickups, noises for the robots, etc. It was actually kind of nice seeing all these noises in affect, as it gave the game more character and charm towards it, making it more fun to play in the world. We also learnt how to change the sound level distance, which I thought was a pretty fun and realistic feature to add in.

Lastly what we did was we made a build for the game, tested out our own playable build, and then we were set. With the game finally finished we could send it out to people to play, which is weird to believe how fast we made a proper game. 

Building Ruby's Adventure has been a journey, and surprisingly simple to follow since all our necessities for the game were broken down into small tutorials. Making the game was a bit of a pain as Unity is still a little confusing to understand, especially since our tutorials were of an older version of the engine. It was definitely nice though to finally see the finished product after all these weeks.

Game made, cya.

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